Tuesday, May 17, 2011

Sealed Deck Building with D

Greetings readers!

Today, in keeping with my theme of sealed decks, I will be opening 6 boosters and building myself a 40 card sealed deck. I'll be going the route that most events have gone, and do 3 packs of Scars, and 3 packs of New Phyrexia.

Now, enough time talking, lets crack some packs!


Sealed
New Phyrexia Pack 1
Suture Priest
Shriek Raptor
Mortis Dogs
Vault Skirge
Furnace Scamp
Geth’s Verdict
Gremlin Mine
War Report
Forced Worship
Glistener Elf
Argent Mutation
Priest of Urabrask
Inquisitor Exarch
Jin-Gitaxias, Core Augur

New Phyrexia Pack 2
Artillerize
Rotted Hystrix
Flameborn Viron
Psychic Barrier
Thundering Tanadon
Gitaxian Probe
Chained Throatseeker
Leeching Bite
Flameborn Viron
Blinding Souleater
Greenhilt Trainee
Arm with Æther
Greenhilt Trainee
Omen Machine

New Phyrexia Pack 3
Geth’s Verdict
Blind Zealot
Chained Throatseeker
Sensor Splicer
Blind Zealot
Volt Charge
Defensive Stance
Slash Panther
Geth’s Verdict
Ogre Menial
Shrine of Limitless Power
Fallen Ferromancer
Gut Shot
Chancellor of the Spires
Scars of Mirrodin Pack 1
Seize the Initiative
Relic Putrescence
Snapsail Glider
Contagious Nim
Soul Parry
Wing Puncture
Iron Myr
Moriok Replica
Screeching Silcaw
Leaden Myr
Painsmith
Razor Hippogriff
Darkslick Drake
Chimeric Mass

Scars of Mirrodin Pack 2
Sunspear Shikari
Blistergrub
Flight Spellbomb
Razorfield Thresher
Origin Spellbomb
Bleak Coven Vampires
Grasp of Darkness
Chrome Steed
Fume Spitter
Auriok Sunchaser
Lifesmith
Rusted Relic
Palladium Myr
Mimic Vat

Scars of Mirrodin Pack 3
Snapsail Glider
Vedalken Certarch
Strider Harness
Melt Terrain
Turn Aside
Oxidda Daredevil
Neurok Invisimancer
Nihil Spellbomb
Chrome Steed
Shatter
Slice in Twain
Skinrender
Thrummingbird
Sword of Body and Mind


My luck continues to run strong, and I pulled 2 Mythics. The Blue Praetor is borderline useless in sealed. 8 mana in a match is doable, but you cannot reliably get to 10 mana in a match. Most decks are running 16-18 lands, meaning you would need to dig through 25 cards before finding your 10th land. It's doable if you have some awesome acceleration, and maybe some Mycosynth Wellsprings and a way to bounce them... But that's pushing it.

Anyway, after all the packs were opened, I went through and sorted by color:


White  
Suture Priest
Shriek Raptor
Inquisitor Exarch
Sensor Splicer
Razor Hippogriff
Sunspear Shikari
Auriok Sunchaser
War Report
Seize the Initiative
Soul Parry
Forced Worship
  
Blue  
Jin-Gitaxias, Core Augur
Chained Throatseeker
Chancellor of the Spires
Screeching Silcaw
Darkslick Drake
Vedalken Certarch
Neurok Invisimancer
Thrummingbird
Argent Mutation
Psychic Barrier
Gitaxian Probe
Arm with Aether
Turn Aside
Defensive Stance
  
Black  
Mortis Dogs
Vault Skirge
Blind Zealot
Contagious Nim
Painsmith
Blistergrub
Bleak Coven Vampires
Fume Spitter
Skinrender
Grasp of Darkness
Relic Putrescence
Geth's Verdict
  
Green  
Glistener Elf
Rotted Hystrix
Thundering Tanadon
Greenhilt Trainee
Lifesmith
Leeching Bite
Wing Puncture
Slice in Twain
  
Red  
Furnace Scamp
Priest of Urabrask
Flameborn Viron
Slash Panther
Ogre Menial
Fallen Ferromancer
Oxidda Daredevil
Volt Charge
Gut Shot
Artillerize
Melt Terrain
Shatter

Artifacts  
Blinding Souleater
Snapsail Glider
Iron Myr
Moriok Replica
Leaden Myr
Razorfield Thresher
Chrome Steed
Palladium Myr
Gremlin Mine
Omen Machine
Shrine of Limitless Power
Chimeric Mass
Flight Spellbomb
Origin Spellbomb
Rusted Relic
Mimic Vat
Strider Harness
Nihil Spellbomb
Sword of Body and Mind

I'm not seeing any deck ideas jump out at me. I know 3 things currently. My deck will have Mimic Vat and the Sword of Body and Mind, and my deck will not have Jin-Gitaxias.

Lets look at poison. I only have 7 Infect creatures and they are spread out over all 5 colors, and no artifact Infectors. Infect won't be happening reliably enough to win games with it, but the Chained Throatseekers are pretty nice to have as blockers, same with the Ogre Menial. I'll keep them in mind.

Ok, how about synergy. I have Mimic Vat plus Bleak Coven Vampires. That is pretty sweet with Metalcraft. I also have Skinrender, he combos awesome with Mimic Vat... Hmm, I have a bunch of Black cards that work awesome with the Vat. I don't want to try and rely on comboing with Mimic Vat to win the game, that would be foolish, but to pass up this much awesome synergy would be equally foolish.
Look, a 4 life Drain Life for 3 mana per turn
 Let's run Black. Now that that decision is made, it's time to fill out the rest of our deck.

I think my second strongest color for creatures is Red. I also have some decent removal in Red; Shatter, Artillerize, Gut Shot and Volt Charge are all pretty decent. Combine those with the big stack of Geth's Verdicts that came in my first 3 packs and I have some decent control.

Ok, let's sort our Red, Black, and Artifact creatures by cost and see how the curve looks.

I've got 3 1 cost drops, 1 of which (Scamp) is pretty terrible late game.
I've got 4 2 cmc drops, 2 are mana myrs (a red and a black one, awesome).
I've got 9 3 cmc drops, 3 have decent evasion, one is a mana myr.
I've got 4 4 cmc drops, all 4 are pretty decent, Skinrender is amazing.
In the 5 slot I have Bleak Coven.
In the 6 slot I have 2 red Craw Wurms.
And in the 7 slot I have an artifact Craw Wurm.

This is a pretty normal curve. A couple outliers at the 1 and 6+ spot, with the bulk of the deck hanging out are 3 CMC. This is a good thing, most sealed decks run like this, not really doing anything important until turn 3+.

Now let's try and trim the creatures down to around the 16-18 range.

I like both Fume Spitter and Vault Skirge, so they will make the cut.
I think I want all 3 mana myrs, that will help with mana, and I can reduce my lands a little bit, I might even get lucky and get some acceleration out of it. I also like Painsmith, she can help get through clogged up blockers.
I want all 3 of the 3 cmc creatures that have evasion. I'm also going to put the Snapsails in the "maybe" pile.
In the 4 slot I'll put in the dogs, the Skinrender, and both Steeds.
Definitely going to be putting the the 5 cmc Vampires.
The Flameborn Virons will go into the maybe pile as well.

This card is amazing 99% of the time. The other 1% is when your opponent plays a creature-less deck.
Alright, so now I'm sitting at 14 creatures. I'm going to put the Blinding Souleater in, the Moriok Replica will help with card advantage, and I'll go ahead and throw in the 2 Snapsails also to help with metalcraft, and maybe act as flying blockers. Now we're at 18 creatures, which is a pretty happy place to be. A quick flip through my creatures and I realize that I've cut all of my red critters out. So I'm currently sitting in a mono-colored deck. This isn't necessarily a bad thing, but it does limit us a bit.

Now lets look at our non-creature spells. As I said earlier, I definitely want both the Sword and the Vat. My curve is pretty low, and I'm running 3 different mana myr, so I think I'll be ok running only 16 lands. That leaves 4 slots to fill. Since we aren't currently attached to red, let's look at our removal abilities in a vacuum.

I have a Grasp of Darkness, which is pretty decent targeted removal, and 3 Geth's Verdicts, which are awesome untargeted removal.

I have Psychic Barrier in blue, which is pretty good to stonewall late game threats like Praetors or huge bombs.

In Green I have Leeching Bite, Slice in Twain and Wing Puncture.

Red has Volt Charge, Shatter, and Artillerize, which will take care of everything but the largest of bombs.

White only gave me a Forced Worship (and the activations of my Souleater).

One other path I have is my Shrine, which should be able to pretty quickly (turn 5 if it is in my opening hand) empty my opponent's hand.

Alright, let's try this, put in 2 of the Geth's Verdicts, an Artillerize, Shatter and Volt Charge, and the Shrine of Limitless Power. Now we are a bit heavy on cards, sitting at 26 in the pile. I'm going to remove the Painsmith and 1 of the Snapsail Gliders.

Now we are back down to 24 cards, which will let me fill in 16 lands. Normally, I follow a pretty simple pattern to pick how I balance my land types. I add 1 for each time a mana symbol appears on a casting cost, and subtract 1 whenever the other mana symbol appears. But in this case we are running an almost entirely mono-black deck, with a splash of 3 red cards, and 1 artifact that has a white in its activation cost. I'm going to go with 10 Swamps, 5 Mountains, and 1 Plains. Thus, my opening hand should contain 2 Swamps, and 1 Mountain on average, which would be enough to cast just about everything in the entire deck.

Now, I'm a little worried about my top-end. I don't really have any awesome bomb drops to win the game for me when we get into the late game. I do have some synergy with my Mimic Vat, and a mythic sword, but I don't have any tutor abilities to get the cards I want. But, that is one of the risks of running sealed decks, sometimes the cards simply don't fall in your favor.

Just to do a real quick test before heading off to actually play my deck, I decide to goldfish it.

Goldfishing is essentially playing a game of Solitaire magic. You draw your cards and play your lands, but pretend your opponent is a Goldfish that isn't doing anything that affects your board. No creature removal, no counterspells, no attacking, nada.


Alright, the final decklist looks like this:



Deck  
Lands (16)
10 Swamp
Mountain
Plains

Creatures (16)
Vault Skirge
Fume Spitter
Blind Zealot
Blistergrub
Mortis Dogs
Skinrender
Bleak Coven Vampires
Leaden Myr
Iron Myr
Palladium Myr
Chrome Steed
Snapsail Glider
Blinding Souleater
Moriok Replica
Others (8)
Shrine of Limitless Power
Mimic Vat
Sword of Body and Mind
Volt Charge
Artillerize
Shatter
Geth's Verdict

I shuffle up, and draw 7: Mountain, Blind Zealot, Swamp, Plains, Blistergrub, Moriok Replica, Swamp.

I play a Swamp.

I draw an Artillerize, and play another Swamp.

I draw a Geth's Verdict and play a Mountain, and then Blind Zealot.

I draw a Mortis Dog, play a Plains, and play the Mortis Dog. Then attack with the Zealot (18).

I draw the Sword of Body and Mind and then play it, attacking with both the Zealot and the Dog (12).

I draw a Fume Spitter, equip the Sword onto my Mortis Dog, and attack for 8, then I Artillerize the dog, dealing an additional 11 damage.

That played out pretty well, and I found a combo I didn't even realize I had, Artillerize on the Mortis Dog does a whole heap of damage.

Beware flying dogs
Alright, that's the end of this journey through my thought process. My playtest buddy is going to build a couple sealed decks, and tomorrow I'll be testing my creation against his and we'll see if we can find any gaping holes in my logic.

If any of my readers out there have some comments, I would love to hear them. The decks that people build in sealed are just about as unique as anything can be in Magic, 2 people looking at the exact same stack of cards will come up with wildly different decks.

See y'all tomorrow!

5 comments:

  1. i still dont understand how to build sealed deck..i just bought 2 mirrodin beseiged booster pack and 4 new phyrexia..i am newbie..hope u can help me..how can i contact u? izzat (malaysia)

    ReplyDelete
  2. apek-
    If you post the cards here that you got in the booster packs I can help you make a sealed deck.

    ReplyDelete
  3. thanks D..i have sort it according to its colour.

    white-
    1 Lost Leonin
    1 Lexodon Convert
    1 Lexodon Partisan
    1 Inquisitor Exarch
    1 Shriek Raptor
    1 Apostle Blessing
    1 Marrow Shards
    2 Remember the Fallen
    1 Frantic Salvage
    1 War Report
    1 Banishment Decree
    1 Phyrexian Rebirth

    Blue-
    1 Vedalken Infuser
    1 Serum Raker
    1 Impaler Shrike
    1 Gitaxian Probe
    1 Neurok Commando
    1 Numbing Dose
    1 Vivisection
    1 Wing Splicer
    1 Xenograft
    1 Vapor Snag
    1 Blighted Agent

    Black-
    1 Septic Rats
    1 Spread the Sickness
    1 Grim Affliction
    1 Caustic Hound
    1 Dismember
    1 Dementia Bat
    1 Ichor Explosion
    1 Evil Presence
    1 Geth's Verdict
    1 Reaper of Sheoldred
    1 Morbid Plunder

    Red-
    2 Kudoltha Ringleader
    3 Ruthless Invasion
    2 Volt Charge
    1 Concussive Bolt
    1 Geosurge
    1 Furnace Scamp
    1 Tormentor Exarch
    1 Goblin Wardriver
    1 Spiraling Duelist
    1 Hellkite Igniter

    Green-
    1 Mirran Mettle
    1 Viridian Emissary
    1 Death-Hood Cobra
    1 Brutalizer Exarch
    1 Fangren Marauder
    2 Maul Splicer
    1 Glissa's Courier
    2 Viridian Betrayers
    1 Quilled Slagwurm

    Artifact-
    1 Ichor Wellspring
    2 Mycosynth Wellspring
    1 Pristine Talisman
    1 Flayer Husker
    2 Lashwrithe
    2 Training Drone
    1 Razorfield Rhino
    1 Phyrexian Hulk
    1 Pestilent Souleater
    1 Etched Monstrosity
    1 Trespassing Souleater
    1 Blinding Souleater
    1 Hovermyr
    2 Surge Node
    1 Slash Panther (red)
    2 Vault Skirge (black)
    1 Cathedral Membrane (white)
    1 Spined Thopter (blue)
    1 Thundering Tanadon (green)

    ReplyDelete
  4. Apek, my new blogpost covers these cards you opened. However, I think I am going to completely redo the whole thing tomorrow. When I imported the cards into my deck maker, I missed a bunch of the cards. I ended up with a much weaker deck than I would have had if I had correctly input the cards.

    I didn't notice my mistake until late at night, and by then I had already written most of the post.

    So I will be returning to your list to try again tomorrow.

    Thanks for commenting :)

    ReplyDelete