Tuesday, May 31, 2011

Putting the Lash back in Infectwire

I know, I know. Just last week I took Livewire Lash out of the deck in order to put in Piston Sledge. But I went back and looked at my reasoning. I said that I could keep my creatures alive long enough for Piston Sledge to matter. Well, how was I keeping my creature alive? By casting Instants at them. What Equipment was it that worked really good when the creature was being targeted by a bunch of spells? That's right.

Monday, May 30, 2011

Soul Sisters

My wife has been slowly learning Magic, and tonight she wanted to play a game against me. I set up her laptop to run Magic Workstation, and showed her how to build a deck in there, and then helped her put together a Soul Sisters deck.

Cast Genesis Wave for 20, Hilarity Ensues

I'd like to take a step back from my infect deck for a few days to play with a deck that might as well be a coin toss. Defender Wave. If you haven't tried it yet, you should, it's fun!

Sunday, May 29, 2011

U/G Infect wins a 55 man trial tournament

Congratulations to Mobius1 for winning a Magic-League trial tournament with U/G Infect and earning himself 2 byes into the Master Tournament. Let's take a look at his decklist.

Friday, May 27, 2011

Infect at FNM

So close. Went 3-1 at FNM, and came in 5th due to tiebreakers.

Infectwire loses the wire

It's been almost a week since I last updated you on my Green/Blue Infect build. I've made several more changes, and the new version of the deck is playing very well online and in testing. I recently won a T2 tournament on Magic-League with it.

Wednesday, May 25, 2011

Sealed Deck Building with D

A commenter left me with a list of cards he had opened from 6 packs, and asked for help making a sealed deck out of it. Let's see what he got.

Tuesday, May 24, 2011

Sealed Deck Building with D

A commenter left me with a list of cards he had opened from 6 packs, and asked for help making a sealed deck out of it. Let's see what he got.

Monday, May 23, 2011

Wizard World Series Big Apple: Top 16

This past weekend was the TCGPlayer.com Wizard World Series Big Apple in New York at the Penn Plaza Pavilion. Again, we are greeted with the Top 16 nearly filled to the brim with Caw-Blade decks. However, 4 decks this weekend were not in the ubiquitous Caw-Blade shell.


Sunday, May 22, 2011

A Game of Thrones

First of all, I must apologize for being so late to the party. A Game of Thrones was first printed nearly 15 years ago. You'll have to forgive me though, as I was only 12 at the time.

StarCityGames.com Open Series: Louisville

The second Standard tournament after the release of New Phyrexia has finished (For the most part). I'll be looking at some of the top decks that made it in, and criticizing some as well. Check it out.

Saturday, May 21, 2011

Infectwire at FNM

So I took my latest evolution of Infectwire to my local FNM tonight. It didn't perform quite as well as I had hoped, but a lot of that was due to my inexperience against some of the new decks that came out.

Friday, May 20, 2011

Infectwire Evolved

I've been playing a lot of online matches with my version of Infectwire, and now it has a little less wire in it, but it's still doing pretty good.

Thursday, May 19, 2011

Mono Black Control

Today I'll talk about a deck that I've been having fun with on magic-league matches, Mono Black Control.

Wednesday, May 18, 2011

Sealed Deck Match

After much discussion on the forums, there were in fact a couple mistakes that I made in my deck. Read on to look at the changes.

Tuesday, May 17, 2011

Sealed Deck Building with D

Greetings readers!

Today, in keeping with my theme of sealed decks, I will be opening 6 boosters and building myself a 40 card sealed deck. I'll be going the route that most events have gone, and do 3 packs of Scars, and 3 packs of New Phyrexia.

Now, enough time talking, lets crack some packs!

Monday, May 16, 2011

New Phyrexia Launch Party

I checked out another store for the New Phyrexia Launch Party. I wasn't able to go to one on Saturday due to my wife graduating (congrats wife!), but fortunately a nearby store was holding their event on Sunday. Either I've been lucky or most game stores are just filled with friendly people. I believe it is more of the latter. Read on to hear more.

Sunday, May 15, 2011

Drafting Tips for New Phyrexia

Today I would like to go over a couple incredibly powerful (draft) cards that are often passed over. These cards are often ignored because their power level seems weak to players used to standard deck construction. List following the jump.

Friday, May 13, 2011

Friday Night Magic Draft

Red infect is a real archetype now. I drafted what I considered to be one of the worst decks ever tonight, and I ended up going 3-1. Read on to look at some of my picks.

Thursday, May 12, 2011

Testing Infectwire Part 3

Yesterday we battled through a 3 game match against a White Weenie deck trying to abuse equipment, today we face down the reining king, Caw-Blade! I've made some minor tweaks between the games yesterday and today, check it out after the jump!

Tuesday, May 10, 2011

Testing Infectwire Part 2

Yesterday we battled through a 3 game match against an Exarch/Splinter Twin deck, today we face down a Puresteel White Deck in a cage match to the death! Check it out after the jump!

Monday, May 9, 2011

Testing Infectwire

Transcribed a 3 game match against a New Phyrexian Grixis-Exarch-Twin deck, check it out after the jump!

Sunday, May 8, 2011

Infectwire post NPH

Last week I posted the deck that I had been running at my local FNM, and I also gave a short list of what cards from New Phyrexia would be good additions. I've been playing and tweaking my list for the past week on Magic Workstation, and I think I'm ready to release the list I'm going to be using. List and explanations after the jump!

Saturday, May 7, 2011

New Phyrexia Pre-Release

I return today victorious.

I am sorry to those of you out there that didn't pull any mythics, apparently WOTC wanted me to have them all instead.

But before we get into that, it was pretty interesting just getting to the pre-release. More after the jump.

Friday, May 6, 2011

Possible Thievery

I returned today from FNM defeated. I lost 2-1 to a Vengevine deck in the make-it-or-break-it round. I had him at 3 poison counters, with a Livewire'd Corrupter on the field, and he drops an Eldrazi Monument on his turn, attacking for 15 flying with me at 13 life. My next draw would have been a Distortion Strike, combined with the Prey's Vengeance  in my hand, it would have been 11 more infect damage. So close...

But that's not the worst thing that happened...

Thursday, May 5, 2011

Secret tech for infect

5 months ago, one of the R&D folks at Wizard posted an article about the future of infect. Apparently, the Future Future League had found an amazing card from Zendikar block that made green infect decks amazing.

Wednesday, May 4, 2011

Staying fit at home and on the road

Because of my job, I am on the road roughly one week out of each month. This means staying in cheap hotels, jet-lag, and unfamiliar locations. None of which help when you're trying to stick to an exercise plan.

Tuesday, May 3, 2011

Magic Workstation

Ever wonder where these tournaments for cards that haven't even been released yet are happening?

Monday, May 2, 2011

Infectwire

So I've been playing an infect deck at my local FNM for the past few months to great success, find the current deck list after the jump.

Sunday, May 1, 2011

Welcome

Welcome to my blog!

I am an engineer and a part-time video game designer. I first began creating video games in high school, developing little games on TI calculators for my friends, and I've been hooked ever since. I program in multiple languages; Java, C++, Basic, and a couple of PIC specific assembly languages, and I'm currently wasting time creating small games in Visual Basic for Excel.

Most recently I created a port of the popular board game Pandemic in Excel, and I also replicated the flash game Recordshop Tycoon (Without the physical placement portion of store layouts, I couldn't easily code in a way to allow drag and drop graphics that the game would check). Both games were mostly thought exercises, finding effective ways to code common game elements (like the AI of customers in Recordshop, or the GUI in Pandemic). With both games I ended up spending more time programming them than ever actually playing them.

I'm currently working on my first game that will actually be released. It's an adventure type game that is a combination of some of my favorite game elements. It has "army" recruitment and upgrading reminiscent of Final Fantasy Tactics or Pokemon, a combat system similar to Magic: The Gathering, and a world structure that is procedurally generated like the world of Minecraft. The game is being programmed in Java, specifically for Android devices.

Anywho, look forward to future posts about video games and Magic: The Gathering.